We have a fairly small team that averaged out at about 25 across the development lifespan. How long did development take, and how many people worked on the game? Using these well can make the difference between glorious victory and crushing defeat.
It was also important to make key characters like Darth Vader and Luke Skywalker stand out in the game, so we imbued each of them with a special ability power that players can trigger several times during a battle. Inspired by the epic battle scenes in the movies, we decided that a real-time strategy game would work best. From there, we invented the tower building, territory capture gameplay that sets Battles apart from other RTS games on mobile. We needed to represent Lego building within the core game. We didn’t feel that character-action, story-based games would work well on mobile and so, inspired by the epic battle scenes in the movies, we decided that a real-time strategy game would work best. We chose Lego Star Wars as we loved the movies and games that came before. Jason Avent: We were asked by TT Games to form a studio to work on Lego mobile games. : Where did the initial idea for Lego Star Wars Battles come from? This week, we spoke to TT Games Brighton studio head Jason Avent about the criticism and reinvention process LEGO Star Wars Battles underwent and the potential benefits of releasing a game via Apple Arcade.
To highlight the extensive work that goes unseen in the background, is reaching out to developers to learn more about the process of releasing a video game, with our ' Making Of' series. No matter the size of the game or how long it ultimately takes to make, each new title involves a lot of hard work, tough decisions, and a little bit of luck before it even gets out the door and onto devices.Īnd that's only the first step to making the title succeed.